Prime G11 : RW-F2 Mechanical Power Armor Legs
The RW Series Mechanical Power Armor Legs are ideal for chapters that favor a biomechanical aesthetic or for veteran warriors who refuse to let the loss of a limb end their reign of carnage.
These multi-part mechanical legs are designed to fit your modern "Prime" marine or similar sized models. This is the largest option of the three bionic legs in this series. If you’re worried it may be too big for your particular model, we recommend one of the smaller 30k/CSM or Firstborn variants instead.
Each set includes all the parts shown for both the left and right legs. The components can be assembled in multiple ways, allowing you to pose the mechanical leg in a variety of positions for a stable and dynamic stance.
Assembly Instructions:
- Carefully cut away one of the original legs from your model and flatten the contact area with clippers or a hobby knife.
- Glue the flat side of the hip joint hemisphere to the flattened area on the model.
- Loosely fit the thigh and shin components together, then dry fit them to the spherical hip joint to establish the general position of the leg.
- While posing the leg, ensure the model stands properly on the base and that there is adequate space for the foot.
- Once you’re satisfied with the pose, glue the thigh and shin parts together. Allow them to dry.
- Position the leg on the model at the hip joint and dry fit the foot to ensure solid contact with the base.
- When satisfied, glue the foot to the ankle, then recheck the model’s contact with the base. We recommend keeping the model in contact with the base while you glue the thigh to the hip to maintain a stable stance.
- Once the glue is dry and the leg is firmly set, you may add the knee cap and one of the two shin armor options if desired, or leave them off for a more bare mechanical look.
Important: These parts will not work with plastic glue. Use super glue (cyanoacrylate) for assembly.
Sculpted by Freelance Artist: Red Warden Miniatures (.STL are available at their link)
Monkey Resin 3 is a high-quality, UV-cured resin designed for strength, impact resistance, and precise detail reproduction. Its low shrinkage rate prevents distortion or loss of fine features while providing a refined surface with stunning details.
These parts will arrive attached to their support structure, ensuring all components remain secure during transportation. Most parts can be easily removed by hand; however, if you soak them in hot tap water for 5 minutes, they will come off much easier. Some attachments may require snippers or a hobby knife for a cleaner detachment. Please make sure you use sharp tools carefully to avoid injury. Once removed, all products are pre-cleaned and ready for primer and paint. Use only super glue to adhere these parts to your models.
Classic MJP is an acrylic material printed using Monkey-Jet technology, which is capable of extremely high detailed parts with a smooth finish. This technique uses wax to support the printing parts to allow for any geometry to be printed without the need of printed supports. Its color may range from amber to clear and parts can be brittle so, handle with care. This material will NOT react with Plastic Glue so, we recommend using Super Glue to adhere these parts to your models.
TufFlex MJP is another Monkey-Jet material with a smooth surface and an extremely high level of detail. However, it's formulated for improved toughness and flexibility to provide a bend-but-don't-break strategy of protection for your models. Thin parts may arrive slightly warped but, can be easily re-shaped by warming them up to be bent back into shape. This can also be an added benefit if you're looking to glue a flat logo onto a curved surface. At room temperature parts will flex but, they can be brittle at much lower temperatures. Use super glue to adhere these parts to your models.
*NOTE: Pop Goes the Monkey is not affiliated with Games Workshop Group PLC or its affiliates. This product is not designed, manufactured, licensed or approved by Games Workshop Group PLC, and is not intended to include or infringe any intellectual property rights of Games Workshop Group PLC. Please see our full Terms of Service for more information.